Lola rennt

Run Lola Run
Lola has to come up with 100,000 marks in the next 20 minutes. If she fails, a Berlin racketeer will kill her boyfriend, a bagman who screwed up and left the loot in the metro. Three sequences show Lola’s three attempts to get the money. The first involves a store robbery, the second a bank robbery. On the third run-through, Lola heads to a casino.
A fairy-tale motif meets the dramatic structure of a video game. The three variations are slightly time-shifted, and the three plot twists have life-altering consequences, including for secondary characters. Playing out the three scenarios as breakneck flash-forward photo stories is part of a post-modern bricolage for which Tom Tykwer tapped all the resources of cinema. Driven by trance and techno tracks, Run Lola Run is a cinematic loop, with video and 35 mm film, colour and black-and-white, split screens and slow motion, jump cuts and match cuts, animation and 360-degree dolly shots all wed together in a playful exploration of parallel realities – and in the first German film for the 21st century. The editing gives us a metropolitan Berlin in which East and West have merged into an imaginary playing field.
by Tom Tykwer (Director, Screenplay)
with Franka Potente, Moritz Bleibtreu, Herbert Knaup, Nina Petri, Joachim Król, Armin Rohde, Heino Ferch, Suzanne von Borsody, Lars Rudolph, Ludger Pistor
Germany 1998 German 81' Colour Rating R 12

With

  • Franka Potente
  • Moritz Bleibtreu
  • Herbert Knaup
  • Nina Petri
  • Joachim Król
  • Armin Rohde
  • Heino Ferch
  • Suzanne von Borsody
  • Lars Rudolph
  • Ludger Pistor

Crew

Director Tom Tykwer
Screenplay Tom Tykwer
Cinematography Frank Griebe
Editing Mathilde Bonnefoy
Music Tom Tykwer, Johnny Klimek, Reinhold Heil
Sound Design Frank Behnke
Costumes Monika Jacobs
Make-Up Margrit Neufink, Jekaterina Oertel
Animation Gil Alkabetz
Producer Stefan Arndt

Additional information

35mm print: X-Verleih, Berlin